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-rw-r--r--external/Unity/src/unity.c1563
1 files changed, 1563 insertions, 0 deletions
diff --git a/external/Unity/src/unity.c b/external/Unity/src/unity.c
new file mode 100644
index 0000000..e4ad519
--- /dev/null
+++ b/external/Unity/src/unity.c
@@ -0,0 +1,1563 @@
+/* =========================================================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+#include <stddef.h>
+
+/* If omitted from header, declare overrideable prototypes here so they're ready for use */
+#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+void UNITY_OUTPUT_CHAR(int);
+#endif
+
+/* Helpful macros for us to use here in Assert functions */
+#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; TEST_ABORT(); }
+#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; TEST_ABORT(); }
+#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
+
+struct UNITY_STORAGE_T Unity;
+
+static const char UnityStrOk[] = "OK";
+static const char UnityStrPass[] = "PASS";
+static const char UnityStrFail[] = "FAIL";
+static const char UnityStrIgnore[] = "IGNORE";
+static const char UnityStrNull[] = "NULL";
+static const char UnityStrSpacer[] = ". ";
+static const char UnityStrExpected[] = " Expected ";
+static const char UnityStrWas[] = " Was ";
+static const char UnityStrGt[] = " to be greater than ";
+static const char UnityStrLt[] = " to be less than ";
+static const char UnityStrElement[] = " Element ";
+static const char UnityStrByte[] = " Byte ";
+static const char UnityStrMemory[] = " Memory Mismatch.";
+static const char UnityStrDelta[] = " Values Not Within Delta ";
+static const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
+static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+static const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
+#ifndef UNITY_EXCLUDE_FLOAT
+static const char UnityStrNot[] = "Not ";
+static const char UnityStrInf[] = "Infinity";
+static const char UnityStrNegInf[] = "Negative Infinity";
+static const char UnityStrNaN[] = "NaN";
+static const char UnityStrDet[] = "Determinate";
+static const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
+#endif
+const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
+const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
+const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
+static const char UnityStrBreaker[] = "-----------------------";
+static const char UnityStrResultsTests[] = " Tests ";
+static const char UnityStrResultsFailures[] = " Failures ";
+static const char UnityStrResultsIgnored[] = " Ignored ";
+static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
+static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
+
+/*-----------------------------------------------
+ * Pretty Printers & Test Result Output Handlers
+ *-----------------------------------------------*/
+
+void UnityPrint(const char* string)
+{
+ const char* pch = string;
+
+ if (pch != NULL)
+ {
+ while (*pch)
+ {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+void UnityPrintLen(const char* string, const UNITY_UINT32 length)
+{
+ const char* pch = string;
+
+ if (pch != NULL)
+ {
+ while (*pch && (UNITY_UINT32)(pch - string) < length)
+ {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
+{
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+ {
+ UnityPrintNumber(number);
+ }
+ else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
+ {
+ UnityPrintNumberUnsigned((UNITY_UINT)number);
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumber(const UNITY_INT number_to_print)
+{
+ UNITY_UINT number = (UNITY_UINT)number_to_print;
+
+ if (number_to_print < 0)
+ {
+ /* A negative number, including MIN negative */
+ UNITY_OUTPUT_CHAR('-');
+ number = (UNITY_UINT)(-number_to_print);
+ }
+ UnityPrintNumberUnsigned(number);
+}
+
+/*-----------------------------------------------
+ * basically do an itoa using as little ram as possible */
+void UnityPrintNumberUnsigned(const UNITY_UINT number)
+{
+ UNITY_UINT divisor = 1;
+
+ /* figure out initial divisor */
+ while (number / divisor > 9)
+ {
+ divisor *= 10;
+ }
+
+ /* now mod and print, then divide divisor */
+ do
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+ divisor /= 10;
+ } while (divisor > 0);
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
+{
+ int nibble;
+ char nibbles = nibbles_to_print;
+ if ((unsigned)nibbles > (2 * sizeof(number)))
+ nibbles = 2 * sizeof(number);
+
+ while (nibbles > 0)
+ {
+ nibbles--;
+ nibble = (int)(number >> (nibbles * 4)) & 0x0F;
+ if (nibble <= 9)
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + nibble));
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
+{
+ UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
+ UNITY_INT32 i;
+
+ for (i = 0; i < UNITY_INT_WIDTH; i++)
+ {
+ if (current_bit & mask)
+ {
+ if (current_bit & number)
+ {
+ UNITY_OUTPUT_CHAR('1');
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('0');
+ }
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('X');
+ }
+ current_bit = current_bit >> 1;
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+static void UnityPrintDecimalAndNumberWithLeadingZeros(UNITY_INT32 fraction_part, UNITY_INT32 divisor)
+{
+ UNITY_OUTPUT_CHAR('.');
+ while (divisor > 0)
+ {
+ UNITY_OUTPUT_CHAR('0' + fraction_part / divisor);
+ fraction_part %= divisor;
+ divisor /= 10;
+ if (fraction_part == 0) break; /* Truncate trailing 0's */
+ }
+}
+#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+/* If rounds up && remainder 0.5 && result odd && below cutoff for double precision issues */
+ #define ROUND_TIES_TO_EVEN(orig, num_int, num) \
+ if (num_int > (num) && (num) - (num_int-1) <= 0.5 && (num_int & 1) == 1 && orig < 1e22) \
+ num_int -= 1 /* => a tie to round down to even */
+#else
+ #define ROUND_TIES_TO_EVEN(orig, num_int, num) /* Remove macro */
+#endif
+
+/* Printing floating point numbers is hard. Some goals of this implementation: works for embedded
+ * systems, floats or doubles, and has a reasonable format. The key paper in this area,
+ * 'How to Print Floating-Point Numbers Accurately' by Steele & White, shows an approximation by
+ * scaling called Dragon 2. This code uses a similar idea. The other core algorithm uses casts and
+ * floating subtraction to give exact remainders after the decimal, to be scaled into an integer.
+ * Extra trailing 0's are excluded. The output defaults to rounding to nearest, ties to even. You
+ * can enable rounding ties away from zero. Note: UNITY_DOUBLE param can typedef to float or double
+
+ * The old version required compiling in snprintf. For reference, with a similar format as now:
+ * char buf[19];
+ * if (number > 4294967296.0 || -number > 4294967296.0) snprintf(buf, sizeof buf, "%.8e", number);
+ * else snprintf(buf, sizeof buf, "%.6f", number);
+ * UnityPrint(buf);
+ */
+void UnityPrintFloat(const UNITY_DOUBLE input_number)
+{
+ UNITY_DOUBLE number;
+
+ if (input_number < 0)
+ {
+ UNITY_OUTPUT_CHAR('-');
+ number = -input_number;
+ } else
+ {
+ number = input_number;
+ }
+
+ if (isnan(number)) UnityPrint(UnityStrNaN);
+ else if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
+ else if (number <= 0.0000005 && number > 0) UnityPrint("0.000000..."); /* Small number */
+ else if (number < 4294967295.9999995) /* Rounded result fits in 32 bits, "%.6f" format */
+ {
+ const UNITY_INT32 divisor = 1000000/10;
+ UNITY_UINT32 integer_part = (UNITY_UINT32)number;
+ UNITY_INT32 fraction_part = (UNITY_INT32)((number - (UNITY_DOUBLE)integer_part)*1000000.0 + 0.5);
+ /* Double precision calculation gives best performance for six rounded decimal places */
+ ROUND_TIES_TO_EVEN(number, fraction_part, (number - (UNITY_DOUBLE)integer_part)*1000000.0);
+
+ if (fraction_part == 1000000) /* Carry across the decimal point */
+ {
+ fraction_part = 0;
+ integer_part += 1;
+ }
+
+ UnityPrintNumberUnsigned(integer_part);
+ UnityPrintDecimalAndNumberWithLeadingZeros(fraction_part, divisor);
+ }
+ else /* Number is larger, use exponential format of 9 digits, "%.8e" */
+ {
+ const UNITY_INT32 divisor = 1000000000/10;
+ UNITY_INT32 integer_part;
+ UNITY_DOUBLE_TYPE divide = 10.0;
+ int exponent = 9;
+
+ while (number / divide >= 1000000000.0 - 0.5)
+ {
+ divide *= 10;
+ exponent++;
+ }
+ integer_part = (UNITY_INT32)(number / divide + 0.5);
+ /* Double precision calculation required for float, to produce 9 rounded digits */
+ ROUND_TIES_TO_EVEN(number, integer_part, number / divide);
+
+ UNITY_OUTPUT_CHAR('0' + integer_part / divisor);
+ UnityPrintDecimalAndNumberWithLeadingZeros(integer_part % divisor, divisor / 10);
+ UNITY_OUTPUT_CHAR('e');
+ UNITY_OUTPUT_CHAR('+');
+ if (exponent < 10) UNITY_OUTPUT_CHAR('0');
+ UnityPrintNumber(exponent);
+ }
+}
+#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
+{
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
+{
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+void UnityConcludeTest(void)
+{
+ if (Unity.CurrentTestIgnored)
+ {
+ Unity.TestIgnores++;
+ }
+ else if (!Unity.CurrentTestFailed)
+ {
+ UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+ UnityPrint(UnityStrPass);
+ }
+ else
+ {
+ Unity.TestFailures++;
+ }
+
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+}
+
+/*-----------------------------------------------*/
+static void UnityAddMsgIfSpecified(const char* msg)
+{
+ if (msg)
+ {
+ UnityPrint(UnityStrSpacer);
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1)
+ {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2)
+ {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ UnityPrint(msg);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
+{
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(expected);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(actual);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStringsLen(const char* expected,
+ const char* actual,
+ const UNITY_UINT32 length)
+{
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(expected, length);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(actual, length);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------
+ * Assertion & Control Helpers
+ *-----------------------------------------------*/
+
+static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_LINE_TYPE lineNumber,
+ const char* msg)
+{
+ if (expected == actual) return 0; /* Both are NULL or same pointer */
+
+ /* print and return true if just expected is NULL */
+ if (expected == NULL)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForExpected);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ /* print and return true if just actual is NULL */
+ if (actual == NULL)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForActual);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ return 0; /* return false if neither is NULL */
+}
+
+/*-----------------------------------------------
+ * Assertion Functions
+ *-----------------------------------------------*/
+
+void UnityAssertBits(const UNITY_INT mask,
+ const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((mask & expected) != (mask & actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualNumber(const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (expected != actual)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterNumber(const UNITY_INT threshold,
+ const UNITY_INT actual,
+ const char *msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!(actual > threshold))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(actual, style);
+ UnityPrint(UnityStrGt);
+ UnityPrintNumberByStyle(threshold, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertSmallerNumber(const UNITY_INT threshold,
+ const UNITY_INT actual,
+ const char *msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!(actual < threshold))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(actual, style);
+ UnityPrint(UnityStrLt);
+ UnityPrintNumberByStyle(threshold, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+
+
+#define UnityPrintPointlessAndBail() \
+{ \
+ UnityTestResultsFailBegin(lineNumber); \
+ UnityPrint(UnityStrPointless); \
+ UnityAddMsgIfSpecified(msg); \
+ UNITY_FAIL_AND_BAIL; }
+
+/*-----------------------------------------------*/
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_UINT32 elements = num_elements;
+ unsigned int length = style & 0xF;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (num_elements == 0)
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) return; /* Both are NULL or same pointer */
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
+ UNITY_FAIL_AND_BAIL;
+
+ while (elements--)
+ {
+ UNITY_INT expect_val;
+ UNITY_INT actual_val;
+ switch (length)
+ {
+ case 1:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+ break;
+ case 2:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+ break;
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+ break;
+#endif
+ default: /* length 4 bytes */
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+ length = 4;
+ break;
+ }
+
+ if (expect_val != actual_val)
+ {
+ if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
+ { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+ UNITY_INT mask = 1;
+ mask = (mask << 8 * length) - 1;
+ expect_val &= mask;
+ actual_val &= mask;
+ }
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expect_val, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual_val, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY)
+ {
+ expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
+ }
+ actual = (UNITY_INTERNAL_PTR)(length + (const char*)actual);
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT
+/* Wrap this define in a function with variable types as float or double */
+#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
+ if (isinf(expected) && isinf(actual) && ((expected < 0) == (actual < 0))) return 1; \
+ if (UNITY_NAN_CHECK) return 1; \
+ diff = actual - expected; \
+ if (diff < 0) diff = -diff; \
+ if (delta < 0) delta = -delta; \
+ return !(isnan(diff) || isinf(diff) || (diff > delta))
+ /* This first part of this condition will catch any NaN or Infinite values */
+#ifndef UNITY_NAN_NOT_EQUAL_NAN
+ #define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
+#else
+ #define UNITY_NAN_CHECK 0
+#endif
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+ { \
+ UnityPrint(UnityStrExpected); \
+ UnityPrintFloat(expected); \
+ UnityPrint(UnityStrWas); \
+ UnityPrintFloat(actual); }
+#else
+ #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+ UnityPrint(UnityStrDelta)
+#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
+
+static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
+{
+ UNITY_FLOAT diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0)
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) return; /* Both are NULL or same pointer */
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+ UNITY_FAIL_AND_BAIL;
+
+ while (elements--)
+ {
+ if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY)
+ {
+ ptr_expected++;
+ }
+ ptr_actual++;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
+ const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+
+ if (!UnityFloatsWithin(delta, expected, actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLOAT_TRAIT_T style)
+{
+ const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
+ UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+ UNITY_INT is_trait = !should_be_trait;
+ UNITY_INT trait_index = (UNITY_INT)(style >> 1);
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ switch (style)
+ {
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = isinf(actual) && (actual > 0);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = isinf(actual) && (actual < 0);
+ break;
+
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = isnan(actual) ? 1 : 0;
+ break;
+
+ case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+ case UNITY_FLOAT_IS_NOT_DET:
+ is_trait = !isinf(actual) && !isnan(actual);
+ break;
+
+ default:
+ trait_index = 0;
+ trait_names[0] = UnityStrInvalidFloatTrait;
+ break;
+ }
+
+ if (is_trait != should_be_trait)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+#else
+ if (should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif /* not UNITY_EXCLUDE_FLOAT */
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_DOUBLE
+static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
+{
+ UNITY_DOUBLE diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0)
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) return; /* Both are NULL or same pointer */
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+ UNITY_FAIL_AND_BAIL;
+
+ while (elements--)
+ {
+ if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY)
+ {
+ ptr_expected++;
+ }
+ ptr_actual++;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
+ const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!UnityDoublesWithin(delta, expected, actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+
+void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLOAT_TRAIT_T style)
+{
+ const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
+ UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+ UNITY_INT is_trait = !should_be_trait;
+ UNITY_INT trait_index = (UNITY_INT)(style >> 1);
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ switch (style)
+ {
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = isinf(actual) && (actual > 0);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = isinf(actual) && (actual < 0);
+ break;
+
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = isnan(actual) ? 1 : 0;
+ break;
+
+ case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+ case UNITY_FLOAT_IS_NOT_DET:
+ is_trait = !isinf(actual) && !isnan(actual);
+ break;
+
+ default:
+ trait_index = 0;
+ trait_names[0] = UnityStrInvalidFloatTrait;
+ break;
+ }
+
+ if (is_trait != should_be_trait)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ UnityPrintFloat(actual);
+#else
+ if (should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif /* not UNITY_EXCLUDE_DOUBLE */
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersWithin(const UNITY_UINT delta,
+ const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+ {
+ if (actual > expected)
+ Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
+ else
+ Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
+ }
+ else
+ {
+ if ((UNITY_UINT)actual > (UNITY_UINT)expected)
+ Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
+ else
+ Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrDelta);
+ UnityPrintNumberByStyle((UNITY_INT)delta, style);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualString(const char* expected,
+ const char* actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ UNITY_UINT32 i;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if both pointers not null compare the strings */
+ if (expected && actual)
+ {
+ for (i = 0; expected[i] || actual[i]; i++)
+ {
+ if (expected[i] != actual[i])
+ {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ }
+ else
+ { /* handle case of one pointers being null (if both null, test should pass) */
+ if (expected != actual)
+ {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStrings(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringLen(const char* expected,
+ const char* actual,
+ const UNITY_UINT32 length,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ UNITY_UINT32 i;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if both pointers not null compare the strings */
+ if (expected && actual)
+ {
+ for (i = 0; (i < length) && (expected[i] || actual[i]); i++)
+ {
+ if (expected[i] != actual[i])
+ {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ }
+ else
+ { /* handle case of one pointers being null (if both null, test should pass) */
+ if (expected != actual)
+ {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStringsLen(expected, actual, length);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringArray(UNITY_INTERNAL_PTR expected,
+ const char** actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_UINT32 i = 0;
+ UNITY_UINT32 j = 0;
+ const char* exp = NULL;
+ const char* act = NULL;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if no elements, it's an error */
+ if (num_elements == 0)
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if ((const void*)expected == (const void*)actual)
+ {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+ {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (flags != UNITY_ARRAY_TO_ARRAY)
+ {
+ exp = (const char*)expected;
+ }
+
+ do
+ {
+ act = actual[j];
+ if (flags == UNITY_ARRAY_TO_ARRAY)
+ {
+ exp = ((const char* const*)expected)[j];
+ }
+
+ /* if both pointers not null compare the strings */
+ if (exp && act)
+ {
+ for (i = 0; exp[i] || act[i]; i++)
+ {
+ if (exp[i] != act[i])
+ {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ }
+ else
+ { /* handle case of one pointers being null (if both null, test should pass) */
+ if (exp != act)
+ {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ if (num_elements > 1)
+ {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(j);
+ }
+ UnityPrintExpectedAndActualStrings(exp, act);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ } while (++j < num_elements);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 length,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
+ UNITY_UINT32 elements = num_elements;
+ UNITY_UINT32 bytes;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((elements == 0) || (length == 0))
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) return; /* Both are NULL or same pointer */
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
+ UNITY_FAIL_AND_BAIL;
+
+ while (elements--)
+ {
+ bytes = length;
+ while (bytes--)
+ {
+ if (*ptr_exp != *ptr_act)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrMemory);
+ if (num_elements > 1)
+ {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ }
+ UnityPrint(UnityStrByte);
+ UnityPrintNumberUnsigned(length - bytes - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp++;
+ ptr_act++;
+ }
+ if (flags == UNITY_ARRAY_TO_VAL)
+ {
+ ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+
+static union
+{
+ UNITY_INT8 i8;
+ UNITY_INT16 i16;
+ UNITY_INT32 i32;
+#ifdef UNITY_SUPPORT_64
+ UNITY_INT64 i64;
+#endif
+#ifndef UNITY_EXCLUDE_FLOAT
+ float f;
+#endif
+#ifndef UNITY_EXCLUDE_DOUBLE
+ double d;
+#endif
+} UnityQuickCompare;
+
+UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size)
+{
+ switch(size)
+ {
+ case 1:
+ UnityQuickCompare.i8 = (UNITY_INT8)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i8);
+
+ case 2:
+ UnityQuickCompare.i16 = (UNITY_INT16)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i16);
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ UnityQuickCompare.i64 = (UNITY_INT64)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i64);
+#endif
+ default: /* 4 bytes */
+ UnityQuickCompare.i32 = (UNITY_INT32)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i32);
+ }
+}
+
+#ifndef UNITY_EXCLUDE_FLOAT
+UNITY_INTERNAL_PTR UnityFloatToPtr(const float num)
+{
+ UnityQuickCompare.f = num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.f);
+}
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num)
+{
+ UnityQuickCompare.d = num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.d);
+}
+#endif
+
+/*-----------------------------------------------
+ * Control Functions
+ *-----------------------------------------------*/
+
+void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ if (msg != NULL)
+ {
+ UNITY_OUTPUT_CHAR(':');
+
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1)
+ {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2)
+ {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ if (msg[0] != ' ')
+ {
+ UNITY_OUTPUT_CHAR(' ');
+ }
+ UnityPrint(msg);
+ }
+
+ UNITY_FAIL_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrIgnore);
+ if (msg != NULL)
+ {
+ UNITY_OUTPUT_CHAR(':');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(msg);
+ }
+ UNITY_IGNORE_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+#if defined(UNITY_WEAK_ATTRIBUTE)
+ UNITY_WEAK_ATTRIBUTE void setUp(void) { }
+ UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
+#elif defined(UNITY_WEAK_PRAGMA)
+ #pragma weak setUp
+ void setUp(void) { }
+ #pragma weak tearDown
+ void tearDown(void) { }
+#endif
+
+/*-----------------------------------------------*/
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
+{
+ Unity.CurrentTestName = FuncName;
+ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
+ Unity.NumberOfTests++;
+ UNITY_CLR_DETAILS();
+ if (TEST_PROTECT())
+ {
+ setUp();
+ Func();
+ }
+ if (TEST_PROTECT())
+ {
+ tearDown();
+ }
+ UnityConcludeTest();
+}
+
+/*-----------------------------------------------*/
+void UnityBegin(const char* filename)
+{
+ Unity.TestFile = filename;
+ Unity.CurrentTestName = NULL;
+ Unity.CurrentTestLineNumber = 0;
+ Unity.NumberOfTests = 0;
+ Unity.TestFailures = 0;
+ Unity.TestIgnores = 0;
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+
+ UNITY_CLR_DETAILS();
+ UNITY_OUTPUT_START();
+}
+
+/*-----------------------------------------------*/
+int UnityEnd(void)
+{
+ UNITY_PRINT_EOL();
+ UnityPrint(UnityStrBreaker);
+ UNITY_PRINT_EOL();
+ UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
+ UnityPrint(UnityStrResultsTests);
+ UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
+ UnityPrint(UnityStrResultsFailures);
+ UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
+ UnityPrint(UnityStrResultsIgnored);
+ UNITY_PRINT_EOL();
+ if (Unity.TestFailures == 0U)
+ {
+ UnityPrint(UnityStrOk);
+ }
+ else
+ {
+ UnityPrint(UnityStrFail);
+#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
+ UNITY_OUTPUT_CHAR('E'); UNITY_OUTPUT_CHAR('D');
+#endif
+ }
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+ UNITY_OUTPUT_COMPLETE();
+ return (int)(Unity.TestFailures);
+}
+
+/*-----------------------------------------------
+ * Command Line Argument Support
+ *-----------------------------------------------*/
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+
+char* UnityOptionIncludeNamed = NULL;
+char* UnityOptionExcludeNamed = NULL;
+int UnityVerbosity = 1;
+
+int UnityParseOptions(int argc, char** argv)
+{
+ UnityOptionIncludeNamed = NULL;
+ UnityOptionExcludeNamed = NULL;
+
+ for (int i = 1; i < argc; i++)
+ {
+ if (argv[i][0] == '-')
+ {
+ switch (argv[i][1])
+ {
+ case 'l': /* list tests */
+ return -1;
+ case 'n': /* include tests with name including this string */
+ case 'f': /* an alias for -n */
+ if (argv[i][2] == '=')
+ UnityOptionIncludeNamed = &argv[i][3];
+ else if (++i < argc)
+ UnityOptionIncludeNamed = argv[i];
+ else
+ {
+ UnityPrint("ERROR: No Test String to Include Matches For");
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ break;
+ case 'q': /* quiet */
+ UnityVerbosity = 0;
+ break;
+ case 'v': /* verbose */
+ UnityVerbosity = 2;
+ break;
+ case 'x': /* exclude tests with name including this string */
+ if (argv[i][2] == '=')
+ UnityOptionExcludeNamed = &argv[i][3];
+ else if (++i < argc)
+ UnityOptionExcludeNamed = argv[i];
+ else
+ {
+ UnityPrint("ERROR: No Test String to Exclude Matches For");
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ break;
+ default:
+ UnityPrint("ERROR: Unknown Option ");
+ UNITY_OUTPUT_CHAR(argv[i][1]);
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+int IsStringInBiggerString(const char* longstring, const char* shortstring)
+{
+ const char* lptr = longstring;
+ const char* sptr = shortstring;
+ const char* lnext = lptr;
+
+ if (*sptr == '*')
+ return 1;
+
+ while (*lptr)
+ {
+ lnext = lptr + 1;
+
+ /* If they current bytes match, go on to the next bytes */
+ while (*lptr && *sptr && (*lptr == *sptr))
+ {
+ lptr++;
+ sptr++;
+
+ /* We're done if we match the entire string or up to a wildcard */
+ if (*sptr == '*')
+ return 1;
+ if (*sptr == ',')
+ return 1;
+ if (*sptr == '"')
+ return 1;
+ if (*sptr == '\'')
+ return 1;
+ if (*sptr == ':')
+ return 2;
+ if (*sptr == 0)
+ return 1;
+ }
+
+ /* Otherwise we start in the long pointer 1 character further and try again */
+ lptr = lnext;
+ sptr = shortstring;
+ }
+ return 0;
+}
+
+int UnityStringArgumentMatches(const char* str)
+{
+ int retval;
+ const char* ptr1;
+ const char* ptr2;
+ const char* ptrf;
+
+ /* Go through the options and get the substrings for matching one at a time */
+ ptr1 = str;
+ while (ptr1[0] != 0)
+ {
+ if ((ptr1[0] == '"') || (ptr1[0] == '\''))
+ ptr1++;
+
+ /* look for the start of the next partial */
+ ptr2 = ptr1;
+ ptrf = 0;
+ do
+ {
+ ptr2++;
+ if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','))
+ ptrf = &ptr2[1];
+ } while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
+ while ((ptr2[0] != 0) && ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ',')))
+ ptr2++;
+
+ /* done if complete filename match */
+ retval = IsStringInBiggerString(Unity.TestFile, ptr1);
+ if (retval == 1)
+ return retval;
+
+ /* done if testname match after filename partial match */
+ if ((retval == 2) && (ptrf != 0))
+ {
+ if (IsStringInBiggerString(Unity.CurrentTestName, ptrf))
+ return 1;
+ }
+
+ /* done if complete testname match */
+ if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1)
+ return 1;
+
+ ptr1 = ptr2;
+ }
+
+ /* we couldn't find a match for any substrings */
+ return 0;
+}
+
+int UnityTestMatches(void)
+{
+ /* Check if this test name matches the included test pattern */
+ int retval;
+ if (UnityOptionIncludeNamed)
+ {
+ retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
+ }
+ else
+ retval = 1;
+
+ /* Check if this test name matches the excluded test pattern */
+ if (UnityOptionExcludeNamed)
+ {
+ if (UnityStringArgumentMatches(UnityOptionExcludeNamed))
+ retval = 0;
+ }
+ return retval;
+}
+
+#endif /* UNITY_USE_COMMAND_LINE_ARGS */
+/*-----------------------------------------------*/