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Diffstat (limited to 'external/Unity/extras/fixture/test/unity_fixture_Test.c')
-rw-r--r--external/Unity/extras/fixture/test/unity_fixture_Test.c543
1 files changed, 543 insertions, 0 deletions
diff --git a/external/Unity/extras/fixture/test/unity_fixture_Test.c b/external/Unity/extras/fixture/test/unity_fixture_Test.c
new file mode 100644
index 0000000..a842b08
--- /dev/null
+++ b/external/Unity/extras/fixture/test/unity_fixture_Test.c
@@ -0,0 +1,543 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+#include "unity_output_Spy.h"
+#include <stdlib.h>
+#include <string.h>
+
+TEST_GROUP(UnityFixture);
+
+TEST_SETUP(UnityFixture)
+{
+}
+
+TEST_TEAR_DOWN(UnityFixture)
+{
+}
+
+static int* pointer1 = 0;
+static int* pointer2 = (int*)2;
+static int* pointer3 = (int*)3;
+static int int1;
+static int int2;
+static int int3;
+static int int4;
+
+TEST(UnityFixture, PointerSetting)
+{
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+ UT_PTR_SET(pointer1, &int1);
+ UT_PTR_SET(pointer2, &int2);
+ UT_PTR_SET(pointer3, &int3);
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
+ TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
+ TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
+ UT_PTR_SET(pointer1, &int4);
+ UnityPointer_UndoAllSets();
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+ TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
+ TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
+}
+
+TEST(UnityFixture, ForceMallocFail)
+{
+ void* m;
+ void* mfails;
+ UnityMalloc_MakeMallocFailAfterCount(1);
+ m = malloc(10);
+ CHECK(m);
+ mfails = malloc(10);
+ TEST_ASSERT_POINTERS_EQUAL(0, mfails);
+ free(m);
+}
+
+TEST(UnityFixture, ReallocSmallerIsUnchanged)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 5);
+ TEST_ASSERT_POINTERS_EQUAL(m1, m2);
+ free(m2);
+}
+
+TEST(UnityFixture, ReallocSameIsUnchanged)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 10);
+ TEST_ASSERT_POINTERS_EQUAL(m1, m2);
+ free(m2);
+}
+
+TEST(UnityFixture, ReallocLargerNeeded)
+{
+ void* m1 = malloc(10);
+ void* m2;
+ CHECK(m1);
+ strcpy((char*)m1, "123456789");
+ m2 = realloc(m1, 15);
+ /* CHECK(m1 != m2); //Depends on implementation */
+ STRCMP_EQUAL("123456789", m2);
+ free(m2);
+}
+
+TEST(UnityFixture, ReallocNullPointerIsLikeMalloc)
+{
+ void* m = realloc(0, 15);
+ CHECK(m != 0);
+ free(m);
+}
+
+TEST(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 0);
+ TEST_ASSERT_POINTERS_EQUAL(0, m2);
+}
+
+TEST(UnityFixture, CallocFillsWithZero)
+{
+ void* m = calloc(3, sizeof(char));
+ char* s = (char*)m;
+ CHECK(m);
+ TEST_ASSERT_BYTES_EQUAL(0, s[0]);
+ TEST_ASSERT_BYTES_EQUAL(0, s[1]);
+ TEST_ASSERT_BYTES_EQUAL(0, s[2]);
+ free(m);
+}
+
+static char *p1;
+static char *p2;
+
+TEST(UnityFixture, PointerSet)
+{
+ char c1;
+ char c2;
+ char newC1;
+ char newC2;
+ p1 = &c1;
+ p2 = &c2;
+
+ UnityPointer_Init();
+ UT_PTR_SET(p1, &newC1);
+ UT_PTR_SET(p2, &newC2);
+ TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
+ TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
+ UnityPointer_UndoAllSets();
+ TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
+ TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
+}
+
+TEST(UnityFixture, FreeNULLSafety)
+{
+ free(NULL);
+}
+
+TEST(UnityFixture, ConcludeTestIncrementsFailCount)
+{
+ UNITY_UINT savedFails = Unity.TestFailures;
+ UNITY_UINT savedIgnores = Unity.TestIgnores;
+ UnityOutputCharSpy_Enable(1);
+ Unity.CurrentTestFailed = 1;
+ UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
+ Unity.CurrentTestIgnored = 1;
+ UnityConcludeFixtureTest(); /* Resets TestIgnored */
+ UnityOutputCharSpy_Enable(0);
+ TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);
+ TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);
+ Unity.TestFailures = savedFails;
+ Unity.TestIgnores = savedIgnores;
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(UnityCommandOptions);
+
+static int savedVerbose;
+static unsigned int savedRepeat;
+static const char* savedName;
+static const char* savedGroup;
+
+TEST_SETUP(UnityCommandOptions)
+{
+ savedVerbose = UnityFixture.Verbose;
+ savedRepeat = UnityFixture.RepeatCount;
+ savedName = UnityFixture.NameFilter;
+ savedGroup = UnityFixture.GroupFilter;
+}
+
+TEST_TEAR_DOWN(UnityCommandOptions)
+{
+ UnityFixture.Verbose = savedVerbose;
+ UnityFixture.RepeatCount= savedRepeat;
+ UnityFixture.NameFilter = savedName;
+ UnityFixture.GroupFilter = savedGroup;
+}
+
+
+static const char* noOptions[] = {
+ "testrunner.exe"
+};
+
+TEST(UnityCommandOptions, DefaultOptions)
+{
+ UnityGetCommandLineOptions(1, noOptions);
+ TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
+ TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
+ TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
+}
+
+static const char* verbose[] = {
+ "testrunner.exe",
+ "-v"
+};
+
+TEST(UnityCommandOptions, OptionVerbose)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+}
+
+static const char* group[] = {
+ "testrunner.exe",
+ "-g", "groupname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByGroup)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+}
+
+static const char* name[] = {
+ "testrunner.exe",
+ "-n", "testname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByName)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+}
+
+static const char* repeat[] = {
+ "testrunner.exe",
+ "-r", "99"
+};
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
+ TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
+ TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
+}
+
+static const char* multiple[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "groupname",
+ "-n", "testname",
+ "-r", "98"
+};
+
+TEST(UnityCommandOptions, MultipleOptions)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+static const char* dashRNotLast[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "gggg",
+ "-r",
+ "-n", "tttt",
+};
+
+TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+static const char* unknownCommand[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "groupname",
+ "-n", "testname",
+ "-r", "98",
+ "-z"
+};
+TEST(UnityCommandOptions, UnknownCommandIsIgnored)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
+{
+ TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
+}
+
+TEST(UnityCommandOptions, GroupFilterReallyFilters)
+{
+ UNITY_UINT saved = Unity.NumberOfTests;
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
+ UnityIgnoreTest(NULL, "non-matching", NULL);
+ TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);
+}
+
+IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
+{
+ TEST_FAIL_MESSAGE("This test should not run!");
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(LeakDetection);
+
+TEST_SETUP(LeakDetection)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ UnityOutputCharSpy_Create(200);
+#else
+ UnityOutputCharSpy_Create(1000);
+#endif
+}
+
+TEST_TEAR_DOWN(LeakDetection)
+{
+ UnityOutputCharSpy_Destroy();
+}
+
+#define EXPECT_ABORT_BEGIN \
+ { \
+ jmp_buf TestAbortFrame; \
+ memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
+ if (TEST_PROTECT()) \
+ {
+
+#define EXPECT_ABORT_END \
+ } \
+ memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
+ }
+
+/* This tricky set of defines lets us see if we are using the Spy, returns 1 if true */
+#ifdef __STDC_VERSION__
+
+#if __STDC_VERSION__ >= 199901L
+#define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
+#define ASSIGN_VALUE(a) VAL_##a
+#define VAL_UnityOutputCharSpy_OutputChar 0, 1
+#define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
+#define SECOND_PARAM(a, b, ...) b
+#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
+ #define USING_OUTPUT_SPY /* UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar */
+#endif
+#endif /* >= 199901 */
+
+#else /* __STDC_VERSION__ else */
+#define UnityOutputCharSpy_OutputChar 42
+#if UNITY_OUTPUT_CHAR == UnityOutputCharSpy_OutputChar /* Works if no -Wundef -Werror */
+ #define USING_OUTPUT_SPY
+#endif
+#undef UnityOutputCharSpy_OutputChar
+#endif /* __STDC_VERSION__ */
+
+TEST(LeakDetection, DetectsLeak)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE_MESSAGE("Build with '-D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar' to enable tests");
+#else
+ void* m = malloc(10);
+ TEST_ASSERT_NOT_NULL(m);
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ UnityMalloc_EndTest();
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
+ free(m);
+#endif
+}
+
+TEST(LeakDetection, BufferOverrunFoundDuringFree)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[10] = (char)0xFF;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ free(m);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+#endif
+}
+
+TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[10] = (char)0xFF;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ m = realloc(m, 100);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+#endif
+}
+
+TEST(LeakDetection, BufferGuardWriteFoundDuringFree)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[-1] = (char)0x00; /* Will not detect 0 */
+ s[-2] = (char)0x01;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ free(m);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+#endif
+}
+
+TEST(LeakDetection, BufferGuardWriteFoundDuringRealloc)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[-1] = (char)0x0A;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ m = realloc(m, 100);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+#endif
+}
+
+TEST(LeakDetection, PointerSettingMax)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ int i;
+ for (i = 0; i < UNITY_MAX_POINTERS; i++) UT_PTR_SET(pointer1, &int1);
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ UT_PTR_SET(pointer1, &int1);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Too many pointers set"));
+#endif
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(InternalMalloc);
+#define TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(first_mem_ptr, ptr) \
+ ptr = malloc(10); free(ptr); \
+ TEST_ASSERT_EQUAL_PTR_MESSAGE(first_mem_ptr, ptr, "Memory was stranded, free in LIFO order");
+
+
+TEST_SETUP(InternalMalloc) { }
+TEST_TEAR_DOWN(InternalMalloc) { }
+
+TEST(InternalMalloc, MallocPastBufferFails)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+ free(m);
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_NULL(n);
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#endif
+}
+
+TEST(InternalMalloc, CallocPastBufferFails)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+ free(m);
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_NULL(n);
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#endif
+}
+
+TEST(InternalMalloc, MallocThenReallocGrowsMemoryInPlace)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);
+ free(n);
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_EQUAL(m, n);
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#endif
+}
+
+TEST(InternalMalloc, ReallocFailDoesNotFreeMem)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+ void* n1 = malloc(10);
+ void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n2 = malloc(10);
+
+ free(n2);
+ if (out_of_mem == NULL) free(n1);
+ free(m);
+
+ TEST_ASSERT_NOT_NULL(m); /* Got a real memory location */
+ TEST_ASSERT_NULL(out_of_mem); /* The realloc should have failed */
+ TEST_ASSERT_NOT_EQUAL(n2, n1); /* If n1 != n2 then realloc did not free n1 */
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n2);
+#endif
+}