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| author | benj <benj@rse8.com> | 2017-06-16 01:20:02 -0700 |
|---|---|---|
| committer | benj <benj@rse8.com> | 2017-06-16 01:20:02 -0700 |
| commit | 14adc6a1d769e22958496d570b7f25b68cc86969 (patch) | |
| tree | 6754de138c6d59bbfce8d5a3b732891d5a5e220b /external/Unity/extras/fixture/src | |
| parent | dee453b6473354786871a9b0b123d676ef1eb5cc (diff) | |
| download | workbench-master.tar workbench-master.tar.gz workbench-master.tar.bz2 workbench-master.tar.lz workbench-master.tar.xz workbench-master.tar.zst workbench-master.zip | |
Diffstat (limited to 'external/Unity/extras/fixture/src')
4 files changed, 613 insertions, 0 deletions
diff --git a/external/Unity/extras/fixture/src/unity_fixture.c b/external/Unity/extras/fixture/src/unity_fixture.c new file mode 100644 index 0000000..3872bd8 --- /dev/null +++ b/external/Unity/extras/fixture/src/unity_fixture.c @@ -0,0 +1,432 @@ +/* Copyright (c) 2010 James Grenning and Contributed to Unity Project + * ========================================== + * Unity Project - A Test Framework for C + * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams + * [Released under MIT License. Please refer to license.txt for details] + * ========================================== */ + +#include "unity_fixture.h" +#include "unity_internals.h" +#include <string.h> + +struct UNITY_FIXTURE_T UnityFixture; + +/* If you decide to use the function pointer approach. + * Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h> + * int (*outputChar)(int) = putchar; */ + +#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) +void setUp(void) { /*does nothing*/ } +void tearDown(void) { /*does nothing*/ } +#endif + +static void announceTestRun(unsigned int runNumber) +{ + UnityPrint("Unity test run "); + UnityPrintNumberUnsigned(runNumber+1); + UnityPrint(" of "); + UnityPrintNumberUnsigned(UnityFixture.RepeatCount); + UNITY_PRINT_EOL(); +} + +int UnityMain(int argc, const char* argv[], void (*runAllTests)(void)) +{ + int result = UnityGetCommandLineOptions(argc, argv); + unsigned int r; + if (result != 0) + return result; + + for (r = 0; r < UnityFixture.RepeatCount; r++) + { + UnityBegin(argv[0]); + announceTestRun(r); + runAllTests(); + if (!UnityFixture.Verbose) UNITY_PRINT_EOL(); + UnityEnd(); + } + + return (int)Unity.TestFailures; +} + +static int selected(const char* filter, const char* name) +{ + if (filter == 0) + return 1; + return strstr(name, filter) ? 1 : 0; +} + +static int testSelected(const char* test) +{ + return selected(UnityFixture.NameFilter, test); +} + +static int groupSelected(const char* group) +{ + return selected(UnityFixture.GroupFilter, group); +} + +void UnityTestRunner(unityfunction* setup, + unityfunction* testBody, + unityfunction* teardown, + const char* printableName, + const char* group, + const char* name, + const char* file, + unsigned int line) +{ + if (testSelected(name) && groupSelected(group)) + { + Unity.TestFile = file; + Unity.CurrentTestName = printableName; + Unity.CurrentTestLineNumber = line; + if (!UnityFixture.Verbose) + UNITY_OUTPUT_CHAR('.'); + else + { + UnityPrint(printableName); + #ifndef UNITY_REPEAT_TEST_NAME + Unity.CurrentTestName = NULL; + #endif + } + + Unity.NumberOfTests++; + UnityMalloc_StartTest(); + UnityPointer_Init(); + + if (TEST_PROTECT()) + { + setup(); + testBody(); + } + if (TEST_PROTECT()) + { + teardown(); + } + if (TEST_PROTECT()) + { + UnityPointer_UndoAllSets(); + if (!Unity.CurrentTestFailed) + UnityMalloc_EndTest(); + } + UnityConcludeFixtureTest(); + } +} + +void UnityIgnoreTest(const char* printableName, const char* group, const char* name) +{ + if (testSelected(name) && groupSelected(group)) + { + Unity.NumberOfTests++; + Unity.TestIgnores++; + if (!UnityFixture.Verbose) + UNITY_OUTPUT_CHAR('!'); + else + { + UnityPrint(printableName); + UNITY_PRINT_EOL(); + } + } +} + + +/*------------------------------------------------- */ +/* Malloc and free stuff */ +#define MALLOC_DONT_FAIL -1 +static int malloc_count; +static int malloc_fail_countdown = MALLOC_DONT_FAIL; + +void UnityMalloc_StartTest(void) +{ + malloc_count = 0; + malloc_fail_countdown = MALLOC_DONT_FAIL; +} + +void UnityMalloc_EndTest(void) +{ + malloc_fail_countdown = MALLOC_DONT_FAIL; + if (malloc_count != 0) + { + UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!"); + } +} + +void UnityMalloc_MakeMallocFailAfterCount(int countdown) +{ + malloc_fail_countdown = countdown; +} + +/* These definitions are always included from unity_fixture_malloc_overrides.h */ +/* We undef to use them or avoid conflict with <stdlib.h> per the C standard */ +#undef malloc +#undef free +#undef calloc +#undef realloc + +#ifdef UNITY_EXCLUDE_STDLIB_MALLOC +static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES]; +static size_t heap_index; +#else +#include <stdlib.h> +#endif + +typedef struct GuardBytes +{ + size_t size; + size_t guard_space; +} Guard; + + +static const char end[] = "END"; + +void* unity_malloc(size_t size) +{ + char* mem; + Guard* guard; + size_t total_size = size + sizeof(Guard) + sizeof(end); + + if (malloc_fail_countdown != MALLOC_DONT_FAIL) + { + if (malloc_fail_countdown == 0) + return NULL; + malloc_fail_countdown--; + } + + if (size == 0) return NULL; +#ifdef UNITY_EXCLUDE_STDLIB_MALLOC + if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES) + { + guard = NULL; + } + else + { + guard = (Guard*)&unity_heap[heap_index]; + heap_index += total_size; + } +#else + guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size); +#endif + if (guard == NULL) return NULL; + malloc_count++; + guard->size = size; + guard->guard_space = 0; + mem = (char*)&(guard[1]); + memcpy(&mem[size], end, sizeof(end)); + + return (void*)mem; +} + +static int isOverrun(void* mem) +{ + Guard* guard = (Guard*)mem; + char* memAsChar = (char*)mem; + guard--; + + return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0; +} + +static void release_memory(void* mem) +{ + Guard* guard = (Guard*)mem; + guard--; + + malloc_count--; +#ifdef UNITY_EXCLUDE_STDLIB_MALLOC + if (mem == unity_heap + heap_index - guard->size - sizeof(end)) + { + heap_index -= (guard->size + sizeof(Guard) + sizeof(end)); + } +#else + UNITY_FIXTURE_FREE(guard); +#endif +} + +void unity_free(void* mem) +{ + int overrun; + + if (mem == NULL) + { + return; + } + + overrun = isOverrun(mem); + release_memory(mem); + if (overrun) + { + UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()"); + } +} + +void* unity_calloc(size_t num, size_t size) +{ + void* mem = unity_malloc(num * size); + if (mem == NULL) return NULL; + memset(mem, 0, num * size); + return mem; +} + +void* unity_realloc(void* oldMem, size_t size) +{ + Guard* guard = (Guard*)oldMem; + void* newMem; + + if (oldMem == NULL) return unity_malloc(size); + + guard--; + if (isOverrun(oldMem)) + { + release_memory(oldMem); + UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()"); + } + + if (size == 0) + { + release_memory(oldMem); + return NULL; + } + + if (guard->size >= size) return oldMem; + +#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */ + if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) && + heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES) + { + release_memory(oldMem); /* Not thread-safe, like unity_heap generally */ + return unity_malloc(size); /* No memcpy since data is in place */ + } +#endif + newMem = unity_malloc(size); + if (newMem == NULL) return NULL; /* Do not release old memory */ + memcpy(newMem, oldMem, guard->size); + release_memory(oldMem); + return newMem; +} + + +/*-------------------------------------------------------- */ +/*Automatic pointer restoration functions */ +struct PointerPair +{ + void** pointer; + void* old_value; +}; + +static struct PointerPair pointer_store[UNITY_MAX_POINTERS]; +static int pointer_index = 0; + +void UnityPointer_Init(void) +{ + pointer_index = 0; +} + +void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line) +{ + if (pointer_index >= UNITY_MAX_POINTERS) + { + UNITY_TEST_FAIL(line, "Too many pointers set"); + } + else + { + pointer_store[pointer_index].pointer = pointer; + pointer_store[pointer_index].old_value = *pointer; + *pointer = newValue; + pointer_index++; + } +} + +void UnityPointer_UndoAllSets(void) +{ + while (pointer_index > 0) + { + pointer_index--; + *(pointer_store[pointer_index].pointer) = + pointer_store[pointer_index].old_value; + } +} + +int UnityGetCommandLineOptions(int argc, const char* argv[]) +{ + int i; + UnityFixture.Verbose = 0; + UnityFixture.GroupFilter = 0; + UnityFixture.NameFilter = 0; + UnityFixture.RepeatCount = 1; + + if (argc == 1) + return 0; + + for (i = 1; i < argc; ) + { + if (strcmp(argv[i], "-v") == 0) + { + UnityFixture.Verbose = 1; + i++; + } + else if (strcmp(argv[i], "-g") == 0) + { + i++; + if (i >= argc) + return 1; + UnityFixture.GroupFilter = argv[i]; + i++; + } + else if (strcmp(argv[i], "-n") == 0) + { + i++; + if (i >= argc) + return 1; + UnityFixture.NameFilter = argv[i]; + i++; + } + else if (strcmp(argv[i], "-r") == 0) + { + UnityFixture.RepeatCount = 2; + i++; + if (i < argc) + { + if (*(argv[i]) >= '0' && *(argv[i]) <= '9') + { + unsigned int digit = 0; + UnityFixture.RepeatCount = 0; + while (argv[i][digit] >= '0' && argv[i][digit] <= '9') + { + UnityFixture.RepeatCount *= 10; + UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0'; + } + i++; + } + } + } + else + { + /* ignore unknown parameter */ + i++; + } + } + return 0; +} + +void UnityConcludeFixtureTest(void) +{ + if (Unity.CurrentTestIgnored) + { + Unity.TestIgnores++; + UNITY_PRINT_EOL(); + } + else if (!Unity.CurrentTestFailed) + { + if (UnityFixture.Verbose) + { + UnityPrint(" PASS"); + UNITY_PRINT_EOL(); + } + } + else /* Unity.CurrentTestFailed */ + { + Unity.TestFailures++; + UNITY_PRINT_EOL(); + } + + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; +} diff --git a/external/Unity/extras/fixture/src/unity_fixture.h b/external/Unity/extras/fixture/src/unity_fixture.h new file mode 100644 index 0000000..6f8d623 --- /dev/null +++ b/external/Unity/extras/fixture/src/unity_fixture.h @@ -0,0 +1,83 @@ +/* Copyright (c) 2010 James Grenning and Contributed to Unity Project + * ========================================== + * Unity Project - A Test Framework for C + * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams + * [Released under MIT License. Please refer to license.txt for details] + * ========================================== */ + +#ifndef UNITY_FIXTURE_H_ +#define UNITY_FIXTURE_H_ + +#include "unity.h" +#include "unity_internals.h" +#include "unity_fixture_malloc_overrides.h" +#include "unity_fixture_internals.h" + +int UnityMain(int argc, const char* argv[], void (*runAllTests)(void)); + + +#define TEST_GROUP(group)\ + static const char* TEST_GROUP_##group = #group + +#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\ + void TEST_##group##_SETUP(void) + +#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\ + void TEST_##group##_TEAR_DOWN(void) + + +#define TEST(group, name) \ + void TEST_##group##_##name##_(void);\ + void TEST_##group##_##name##_run(void);\ + void TEST_##group##_##name##_run(void)\ + {\ + UnityTestRunner(TEST_##group##_SETUP,\ + TEST_##group##_##name##_,\ + TEST_##group##_TEAR_DOWN,\ + "TEST(" #group ", " #name ")",\ + TEST_GROUP_##group, #name,\ + __FILE__, __LINE__);\ + }\ + void TEST_##group##_##name##_(void) + +#define IGNORE_TEST(group, name) \ + void TEST_##group##_##name##_(void);\ + void TEST_##group##_##name##_run(void);\ + void TEST_##group##_##name##_run(void)\ + {\ + UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\ + }\ + void TEST_##group##_##name##_(void) + +/* Call this for each test, insider the group runner */ +#define RUN_TEST_CASE(group, name) \ + { void TEST_##group##_##name##_run(void);\ + TEST_##group##_##name##_run(); } + +/* This goes at the bottom of each test file or in a separate c file */ +#define TEST_GROUP_RUNNER(group)\ + void TEST_##group##_GROUP_RUNNER(void);\ + void TEST_##group##_GROUP_RUNNER(void) + +/* Call this from main */ +#define RUN_TEST_GROUP(group)\ + { void TEST_##group##_GROUP_RUNNER(void);\ + TEST_##group##_GROUP_RUNNER(); } + +/* CppUTest Compatibility Macros */ +#ifndef UNITY_EXCLUDE_CPPUTEST_ASSERTS +/* Sets a pointer and automatically restores it to its old value after teardown */ +#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__) +#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR((expected), (actual)) +#define TEST_ASSERT_BYTES_EQUAL(expected, actual) TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual)) +#define FAIL(message) TEST_FAIL_MESSAGE((message)) +#define CHECK(condition) TEST_ASSERT_TRUE((condition)) +#define LONGS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT((expected), (actual)) +#define STRCMP_EQUAL(expected, actual) TEST_ASSERT_EQUAL_STRING((expected), (actual)) +#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual)) +#endif + +/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */ +void UnityMalloc_MakeMallocFailAfterCount(int count); + +#endif /* UNITY_FIXTURE_H_ */ diff --git a/external/Unity/extras/fixture/src/unity_fixture_internals.h b/external/Unity/extras/fixture/src/unity_fixture_internals.h new file mode 100644 index 0000000..aa0d9e7 --- /dev/null +++ b/external/Unity/extras/fixture/src/unity_fixture_internals.h @@ -0,0 +1,51 @@ +/* Copyright (c) 2010 James Grenning and Contributed to Unity Project + * ========================================== + * Unity Project - A Test Framework for C + * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams + * [Released under MIT License. Please refer to license.txt for details] + * ========================================== */ + +#ifndef UNITY_FIXTURE_INTERNALS_H_ +#define UNITY_FIXTURE_INTERNALS_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif + +struct UNITY_FIXTURE_T +{ + int Verbose; + unsigned int RepeatCount; + const char* NameFilter; + const char* GroupFilter; +}; +extern struct UNITY_FIXTURE_T UnityFixture; + +typedef void unityfunction(void); +void UnityTestRunner(unityfunction* setup, + unityfunction* body, + unityfunction* teardown, + const char* printableName, + const char* group, + const char* name, + const char* file, unsigned int line); + +void UnityIgnoreTest(const char* printableName, const char* group, const char* name); +void UnityMalloc_StartTest(void); +void UnityMalloc_EndTest(void); +int UnityGetCommandLineOptions(int argc, const char* argv[]); +void UnityConcludeFixtureTest(void); + +void UnityPointer_Set(void** ptr, void* newValue, UNITY_LINE_TYPE line); +void UnityPointer_UndoAllSets(void); +void UnityPointer_Init(void); +#ifndef UNITY_MAX_POINTERS +#define UNITY_MAX_POINTERS 5 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* UNITY_FIXTURE_INTERNALS_H_ */ diff --git a/external/Unity/extras/fixture/src/unity_fixture_malloc_overrides.h b/external/Unity/extras/fixture/src/unity_fixture_malloc_overrides.h new file mode 100644 index 0000000..7daba50 --- /dev/null +++ b/external/Unity/extras/fixture/src/unity_fixture_malloc_overrides.h @@ -0,0 +1,47 @@ +/* Copyright (c) 2010 James Grenning and Contributed to Unity Project + * ========================================== + * Unity Project - A Test Framework for C + * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams + * [Released under MIT License. Please refer to license.txt for details] + * ========================================== */ + +#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_ +#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_ + +#include <stddef.h> + +#ifdef UNITY_EXCLUDE_STDLIB_MALLOC +/* Define this macro to remove the use of stdlib.h, malloc, and free. + * Many embedded systems do not have a heap or malloc/free by default. + * This internal unity_malloc() provides allocated memory deterministically from + * the end of an array only, unity_free() only releases from end-of-array, + * blocks are not coalesced, and memory not freed in LIFO order is stranded. */ + #ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES + #define UNITY_INTERNAL_HEAP_SIZE_BYTES 256 + #endif +#endif + +/* These functions are used by the Unity Fixture to allocate and release memory + * on the heap and can be overridden with platform-specific implementations. + * For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc() + * and UNITY_FIXTURE_FREE becomes vPortFree(). */ +#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE) + #include <stdlib.h> + #define UNITY_FIXTURE_MALLOC(size) malloc(size) + #define UNITY_FIXTURE_FREE(ptr) free(ptr) +#else + extern void* UNITY_FIXTURE_MALLOC(size_t size); + extern void UNITY_FIXTURE_FREE(void* ptr); +#endif + +#define malloc unity_malloc +#define calloc unity_calloc +#define realloc unity_realloc +#define free unity_free + +void* unity_malloc(size_t size); +void* unity_calloc(size_t num, size_t size); +void* unity_realloc(void * oldMem, size_t size); +void unity_free(void * mem); + +#endif /* UNITY_FIXTURE_MALLOC_OVERRIDES_H_ */ |
